November 17, 2009

Another copy-paste victim

Seems I forgot to remove the following from my code:

try {
  Thread.sleep(200);
} catch (InterruptedException e) {
}

This also nicely explains the five fps I was getting. :-)

Aaaaaaanyhoo, framerates are obviously up. Seem to be ranging from 150 to somewhat over 200 depending on the part of the scene you're viewing. Quite pleased with that. This gives me a good base to work further from. On the todo-list: lightmaps, patches (the Bezier kind), and fixing the geometry and UV coordinates (Quake 3 BSPs use a different coordinate system from OpenGL).

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