June 28, 2015


What do you do when you have a scriptable Super Nintendo emulator ? You create a program which teaches itself to play Super Maria. *duh*

You may know SethBling from his Minecraft creations, or as a Super Mario speed runner, but my favourite thing so far has to be MarI/O. It's a neural network implemented in Lua running inside the SNES emulator. Given enough generations, and the right scoring function, it figures out how to beat Mario levels:

And he shared the source code, though sadly without a clear license.

June 18, 2015

Wherefore art thou, Julia ?

If you ever wanted to play around with the Julia language, take a look at Juno. It's basically the LightTable equivalent for Julia developers, with an embedded run-time and support for live coding.

Very nice.